



If you have a supported GPU but don't have anything to select but "Use CPUs", update your driver (see Supported GPUs above). When your system has only one GPU and you run large simulations, disable the viewport preview to speed up the simulation. Ideally use two GPUs: one (possibly smaller one) as primary display GPU and one as a secondary GPU for simulation only. When choosing a GPU, prefer the one with the most per-GPU memory (note that per-GPU memory for Dual-GPU boards is usually half of the advertised amount)Įven prefer a slower GPU if it has more memory than an alternative faster GPU (see this post for the rationale behind this advice) Please make sure to use the latest driver for your graphics card. While TurbulenceFD technically works with less than 1GB of GPU memory, a GPU with 4GB or more memory is highly recommended. Nvidia GPUs with Compute Capability 2.0 or newer, listed at It will then continue the simulation on the CPU. This is also what TurbulenceFD will do automatically, should it run out of GPU memory. In fact, you can switch between CPU and GPU simulation on-the-fly (see Simulation Window). All features are supported at the same quality. Unlike with some GPU accelerated tools, this is not just a stripped down version of the CPU pipeline. TurbulenceFD makes use of GPUs for it's simulation pipeline. Coupled with the appropriate amount of parallel compute power, GPUs are the ideal type of processor for fluid simulation. Today's fastest memory interfaces are found in GPUs - about 10 times faster than those of CPUs. This makes memory bandwidth the most important factor for simulation speed. Mostly because there is a huge amount of data to be pushed around. Full Versionĭownload from Zippyshare ĭownload from IntoUpload If the downloads are in parts and you need basic help read FAQ.Fluid Simulation needs quite a bit of processing power.

Next Limit Real Flow for Cinema 4D R17 R18 R19 R20 2. Adapt your simulation to your scene, not your scene to your simulation.Let your creativity boost choreographing your simulation results.Select your favourite display method: Points, lines, arrows or even streamlets.Use the Visualizer to know the exact force to be applied by as many force daemons at the same time as you want.An independent Vertex Map for every emitter allows you to customize the shading of your meshes the way you were expecting.Apply the TurbulenceFD Emitter tag directly to RealFlow emitters, fluids, elastics or rigids and watch the fireworks.Now you can achieve high-end simulations with an even easier workflow. RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D.
